Town: Mäpt Nkæ̈tái-ijurop

Mäpt Nkæ̈tái-ijurop

Mäpt Nkæ̈tái-ijurop
Example Gnollish architecture.
StateUnited Kingdom of Undermountain
ProvenceJáijotirīirv Kingdom
Sub ProvenceKēàsi̊vbàb County
RegionTmēkan Brushlands
Founded1446
Community LeaderJarl Shurthah vyim Rovuldrusg
Area6 km2 (2 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2150 m (7053 ft)
Average Yearly Precipitation216 cm/y (85 in/y)
Population1415
Population Density235 people per km2 (707 people per mi2)
Town AuraConjuration
Naming
Native nameMäpt Nkæ̈tái-ijurop
Pronunciation/graˈgrurp/ /iˈjurop/
Direct Translation[complex] [discovery]
Translation[Not Yet Translated]

Mäpt Nkæ̈tái-ijurop (/graˈgrurp/ /iˈjurop/ [complex] [discovery]) is a subtropical Town located in Kēàsi̊vbàb County, Jáijotirīirv Kingdom, within the United Kingdom of Undermountain.

The name Mäpt Nkæ̈tái-ijurop is derived from the Gnollish language, as Mäpt Nkæ̈tái-ijurop was founded by Kunobena vyim Glə˞tunk, who was culturaly Gnollish.

Climate

Mäpt Nkæ̈tái-ijurop has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 3°C (37°F). Mäpt Nkæ̈tái-ijurop receives an average of 216 cm/y (85 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Nkæ̈tái-ijurop covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2150 m (7053 ft) above sea level.

Overview

Mäpt Nkæ̈tái-ijurop was founded durring the early 15th century in summer of the year 1446, by Kunobena vyim Glə˞tunk. The establishment of Mäpt Nkæ̈tái-ijurop was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Kunobena vyim Glə˞tunk struck deals with nearby nations and communities to establish Mäpt Nkæ̈tái-ijurop as a prison colony.

Mäpt Nkæ̈tái-ijurop was built using the conventions of Gnollish durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Mäpt Nkæ̈tái-ijurop is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Mäpt Nkæ̈tái-ijurop is is constructed arround a series of spacious cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The town's robustly designed timber walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

Something in your gut tells you that you may be unwelcome in Mäpt Nkæ̈tái-ijurop. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Mäpt Nkæ̈tái-ijurop has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mäpt Nkæ̈tái-ijurop. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mäpt Nkæ̈tái-ijurop's parks.

Mäpt Nkæ̈tái-ijurop has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Nkæ̈tái-ijurop.

Mäpt Nkæ̈tái-ijurop has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Nkæ̈tái-ijurop has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Nkæ̈tái-ijurop has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Nkæ̈tái-ijurop has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Nkæ̈tái-ijurop's public wards, blessings, and other arcane systems.

Mäpt Nkæ̈tái-ijurop has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mäpt Nkæ̈tái-ijurop's natural decorations nor waterways.

Mäpt Nkæ̈tái-ijurop has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mäpt Nkæ̈tái-ijurop has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Mäpt Nkæ̈tái-ijurop is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Mäpt Nkæ̈tái-ijurop's garrison was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

Due to the actions of local Kami, spring is short in Mäpt Nkæ̈tái-ijurop.

The Phase Flea near Mäpt Nkæ̈tái-ijurop are known to be quite timid.

Mäpt Nkæ̈tái-ijurop's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Summoning energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 5
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5730 m2
    • Cattle and Similar Creatures: 353
    • Poultry: 4245
    • Swine: 283
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 141

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

445 of Mäpt Nkæ̈tái-ijurop's population work within a Foundational Occupation.

914 of Mäpt Nkæ̈tái-ijurop's population do not work in a formal occupation, but do contribute to the local economy. 56 (4%) are noncontributers.

Points of Interest

Mäpt Nkæ̈tái-ijurop is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

The the a cape of Enchantment, an a cape imbued with potent amounts of Enchantment energies was created near Mäpt Nkæ̈tái-ijurop by in time immemorial, reportedly some time during the late 2nd century.

History